GoTracer
DEMO
A minimal pathtracing engine built with Go and WebAssembly.
Scene
Random Spheres
Quads
Cornell Box
Planet
Crystal Cave
Frog
Width
i
Output resolution width in pixels. Higher = sharper but slower.
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+
Samples
i
Rays per pixel. More samples = less noise, smoother image.
−
+
Depth
i
Max light bounces. Higher = more realistic reflections/refractions.
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+
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Loosely based on
Ray Tracing in One Weekend
. Start with low samples for quick previews, increase for quality.
Created by Aidan Goodyer 2024-2026